Removing previous EMDK installations
Note: Prevous versions of the EMDK for Android should be removed before installing v4.0
Removing SDK add-ons
Android SDK Platform Tools provide a lot of features like instant backup, unlocking bootloader, flashing recovery images and more. These tools let us do all these without downloading the entire Android Studio or SDK. Today we have got you covered with this interesting topic of how to get Platform tools on your system and use ADB and Fastboot.
- Navigate to the /Users/[user]/Library/Android/sdk/add-ons directory.
- Remove addon-symbol-emdk_v3.1_API-16/ addon-symbol-emdk_v3.1_API-19 folders.
Removing Wizard Core
- Navigate to /Users/Shared directory.
- Remove Symbol EMDK for Android folder.
Removing Wizard plug-in
- BlueStacks is one of THE MOST POPULAR emulators available today. It has been in the.
- These routes can be replayed in real time as locations along the route are sent to the guest OS. Download Android Studio 3.6. Android Studio supports all major desktop operating systems (Windows, Mac, Linux and also, Chrome OS), you can get downloads in other file options than listed below from the official download page.
- You can download Android Studio 4.1 for Mac from our software library for free. This free Mac application is an intellectual property of Google. The application is categorized as Developer Tools. This Mac download was scanned by our built-in antivirus and was rated as malware free.
- Android File Transfer. Browse and transfer files between your Mac computer and your Android device. For Mac OS X only. No extra software is needed for.
- Launch Finder and go to Applications (on the left side panel)
- Locate Android Studio.app right click and select Show Package Contents.
- Locate the Contentsplugins directory.
- Remove the com.symbol.emdk.wizard.intellijIdea_3.1.xx folder.
Installing Android Studio
- Go to http://developer.android.com/sdk/index.html.≠
- Click on the 'Download Android Studio for Mac' button.
- Accept the License Agreement and click the 'Download Android Studio for Mac' button.
- Launch the .dmg file you just downloaded (ex: android-studio-ide-135.1740770-mac.dmg).
- Drag and drop Android Studio into the Applications folder.Open Android Studio and follow the setup wizard to install any necessary SDK tools.
Depending on your security settings, when you attempt to open Android Studio, you might see a warning that says the package is damaged and should be moved to the trash.
If that error occurs:
- Go to System Preferences / Security & Privacy
- Click the padlock icon in the bottom left corner, and login to allow changes in this screen.
- Under Allow applications downloaded from, select Anywhere
- Then open Android Studio again.
If you need to use the Android SDK tools from a command line, you can access them at:
/Users/<user>/Library/Android/sdk/
Configuring Android Studio for EMDK development
In order to develop EMDK apps on Android Studio, API's 16 and 19 Android platforms and Android SDK Build-tools revision 21.1.x or newer must be downloaded and installed.
How to determine which the installed APIs platforms in Android Studio
- Launch Android Studio from Applications
- Go to Tools / Android / SDK Manager
- Then click Launch Standalone SDK Manager link at the bottom of the Android SDK settings page
- Check that the status of Android 4.1.2 (API 16) and Android 4.4.2 (API 19) SDK Platforms is 'Installed'.
- If either SDK platform is not installed check the SDK check mark, click Install Packages, and follow the on-screen instructions. When the install is complete, restart Android Studio.
How to determine the Build-tools version installed in Android Studio
- Launch Android Studio from Applications
- Go to Tools / Android / SDK Manager
- Check the status of Android SDK Build-tools 21.1.x or newer is 'Installed'.
- If Android SDK Build-tools 21.1.x or newer is not installed check the SDK check mark, click Install Packages, and follow the on screen instructions. When the install is complete, restart Android Studio.
Installing EMDK v4.0
Prerequisites
- Android Studio 1.1.x or newer
- Android API 16, API 19 platforms
- Android SDK Build-tools 21.1.x or newer
Download the EMDK for Android 4.0 MAC install files
- Download the EMDK for Android 4.0 MAC install files
- Extract the downloaded zip file and make note of the path to the extracted files. This path will be refered to as EMDK_FILES for the rest of this guide.
The extracted folder will contain the following files
- EMDK add-ons (“EMDK_4.0_12172015_MACSDKaddon-symbol-emdk_v4.0_API-16/ “addon-symbol-emdk_v4.0_API-19”)
- EMDK Wizard core components (“EMDK_4.0_12172015_MACSymbol EMDK for Android”)
- EMDK Wizard plug-in for Android Studio (“EMDK_4.0_12172015_MACAndroid Studio com.symbol.emdk.wizard.intellijIdea”)
- EMDK device runtime (“EMDK_4.0_12172015_MACDevice Update EmdkOSUpdateApp_v4.0.3.apk”)
NOTE: Instructions for installing EmdkOSUpdate on Mac can be found in the Device Setup guide.
EMDK SDK add-on Integration
Add EMDK 4.0 APIs to the Android SDK
- Navigate to the /Users/username/Library/Android/sdk/add-ons directory.
- Copy the following EMDK sdk addon folders from EMDK_FILES/SDK/ into the add-ons directory.
- addon-symbol-emdk_v4.0_API-16
- addon-symbol-emdk_v4.0_API-19
- Exit & Launch Android Studio
- Go to Tools > Android > SDK Manager
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Now the integrated EMDK add-ons should appear in the SDK Manager
EMDK Wizard plug-in Integration
Configuring Mac OS X with EMDK Wizard core components
- Locate the /Users/Shared folder.
- Copy EMDK_FILES/Symbol EMDK for Android folder into the /Users/Shared folder.
Integrate the EMDK Wizard plug-in into Android Studio
- Launch Finder and go to the Applications folder.
- Locate Android Studio.app, right click and select Show Package Contents.
- Locate the Contentsplugins directory.
- Copy com.symbol.emdk.wizard.intellijIdea_x.x.xx folder from EMDK_FILES/Andoid Studio into the plugins directory.
- Exit & Launch Android Studio.
Now the “EMDK” menu should appear in the Android Studio menu bar:
- Launch EMDK -> About to see installed EMDK Wizard components.
Configuring ADB connectivity with Symbol Android devices on Mac OSX
The ADB connectivity on Mac OS X for Symbol Android devices will not be successful by default. Therefore the Symbol Vendor ID needs to be specified under third party USB Vendor ID list to get the device connected on Mac OS X.
NOTE: The Google Mobile Service (GMS) devices (ex: TC 55 GMS) will be connected without any change to the USB Vendor ID list.
To add the Symbol Vendor ID to ADB:
- Enter the following command using a terminal:
echo 0x05e0 >> ~/.android/adb_usb.ini
- Next, navigate to the ADB directory:
cd /Users/<user>/Library/Android/sdk/platform-tools/
- Stop the the adb service if it is running:
./adb kill-server
- Connect a Symbol Android device and enter the following command verify the list of attached devices:
./adb devices
- Get the Flutter SDK
- iOS setup
- Android setup
System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
- Operating Systems: macOS (64-bit)
- Disk Space: 2.8 GB (does not include disk space for IDE/tools).
- Tools: Flutter depends on these command-line tools being availablein your environment.
bash
curl
git
2.xmkdir
rm
unzip
which
Get the Flutter SDK
- Download the following installation bundle to get the lateststable release of the Flutter SDK:For other release channels, and older builds,see the SDK releases page.
- Extract the file in the desired location, for example:If you don’t want to install a fixed version of the installation bundle, you can skip steps 1 and 2. Instead, get the source code from the Flutter repoon GitHub with the following command:You can also change branches or tags as needed.For example, to get just the stable version:
- Add the
flutter
tool to your path:This command sets yourPATH
variable for thecurrent terminal window only.To permanently add Flutter to your path, seeUpdate your path. - Optionally, pre-download development binaries:The
flutter
tool downloads platform-specific development binaries asneeded. For scenarios where pre-downloading these artifacts is preferable(for example, in hermetic build environments,or with intermittent network availability), iOSand Android binaries can be downloaded ahead of time by running:For additional download options, seeflutter help precache
.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the
-v
flag):This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example:
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the
flutter doctor
command again to verify that you’ve set everything up correctly.Warning: The
flutter
tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.Flutter tool analytics are not sent on the very first run. To disable reporting, type
flutter config --no-analytics
. To display the current setting, type flutter config
. If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google.
Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.You’ll probably want to update this variable permanently,so you can run
flutter
commands in any terminal session.The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example:
- Determine the directory where you placed the Flutter SDK.You need this in Step 3.
- Open (or create) the
rc
file for your shell.Typingecho $SHELL
in your Terminal tells youwhich shell you’re using.If you’re using Bash,edit$HOME/.bash_profile
or$HOME/.bashrc
.If you’re using Z shell, edit$HOME/.zshrc
.If you’re using a different shell, the file pathand filename will be different on your machine. - Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]
to bethe path where you cloned Flutter’s git repo: - Run
source $HOME/.<rc file>
to refresh the current window,or open a new terminal window toautomatically source the file. - Verify that the
flutter/bin
directoryis now in your PATH by running:Verify that theflutter
command is available by running:
Note: As of Flutter’s 1.19.0 dev release, the Flutter SDK contains the
dart
command alongside the flutter
command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if you’ve downloaded the Dart SDK separately, make sure that the Flutter version of dart
is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter
and dart
commands originate from the same bin
directory and are therefore compatible. (Some versions of Windows support a similar where
command.)As shown above, the two commands don’t come from the same
bin
directory. Update your path to use commands from /path-to-flutter-sdk/bin
before commands from /usr/local/bin
(in this case). After updating your shell for the change to take effect, running the which
or where
command again should show that the flutter
and dart
commands now come from the same directory.To learn more about the
dart
command, run dart -h
from the command line, or see the dart tool page.Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app.
iOS setup
Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
- Install the latest stable version of Xcode(using web download or the Mac App Store).
- Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
- Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running
sudo xcodebuild -license
from the command line.
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, you’ll be able to run Flutter apps onan iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
- On your Mac, find the Simulator via Spotlight orby using the following command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulator’s Hardware > Device menu.
- Depending on your development machine’s screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window > Physical Size or Window > Pixel Accurateoptions if your computer’s resolution is high enough.
- If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window > Scale menu.
Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
- Create a new Flutter app by running the following from thecommand line:
- A
my_app
directory is created, containing Flutter’s starter app.Enter this directory: - To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou’ll need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager.
- You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:Note: The default version of Ruby requires
sudo
to install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run withoutsudo
. - Follow the Xcode signing flow to provision your project:
- Open the default Xcode workspace in your project byrunning
open ios/Runner.xcworkspace
in a terminalwindow from your Flutter project directory. - Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
- Select the
Runner
project in the left navigation panel. - In the
Runner
target settings page,make sure your Development Team is selected.The UI varies depending on your version of Xcode.- For Xcode 10, look under General > Signing > Team.
- For Xcode 11 and newer, look underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).- To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
- The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select
Trust
in the dialog prompt whenfirst connecting the iOS device to your Mac.Then, go to the Settings app on the iOS device,select General > Device Managementand trust your Certificate.For first time users, you may need to selectGeneral > Profiles > Device Management instead. - If automatic signing fails in Xcode, verify that the project’sGeneral > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
- Start your app by running
flutter run
or clicking the Run button in Xcode.
Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard’.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android.
Set up your Android device
To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-only: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
flutter devices
command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where youradb
tool is based. If you want Flutter to use a different installationof the Android SDK, you must set theANDROID_SDK_ROOT
environmentvariable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
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- EnableVM accelerationon your machine.
- Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
- In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Manager and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
- If you do not have a project open, you can choose Configure > AVD Manager and select Create Virtual Device…
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
- Verify the AVD configuration is correct, and select Finish.For details on the above steps, see ManagingAVDs.
- In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device.
Web setup
Flutter has early support for building web applications using the
beta
channel of Flutter. To add support for web development, followthese instructions when you’ve completed the setup above.Next step
Set up your preferred editor.